Simulated market

A simulated city for making business decisions

Faralia City places teams in a fictional city with sectors, population, competition and a market.

The market is no longer an abstract figure

Each simulation generates a completely new and different city: it is made up of simulated inhabitants with 26 unique factors that affect their preferences, context and behaviour.

Inhabitants react independently to the membership fee, proximity, services, opening hours, marketing, saturation and competition... The reports with their own AI make it possible to interpret reach, acquisition, conversion, renewal and customer loss.

City elements

The simulation combines urban context, available offering and customer behaviour to generate strategic conversation.

S

City sectors

The city has defined sectors where social class and population distribution can be identified... Each simulation includes a prior demographic report so that teams can plan their business strategy.

F

Faralian customers

In each game, more than 3.000 individual simulated profiles are created with preferences, budget, routines and choice criteria; they are part of the population and will be the potential customers.

IA

AI competition

The simulation creates alternative businesses that compete for customers and force participants to interpret the market and plan business, service and marketing strategies.

?

“Luck” card

Particular random variations that could require adapting strategic changes and priorities. Just like life itself...

R

Results by team

Interpretation of turnover, costs, reach, acquisition and performance for each team.

Business evolution

Customers, revenue, costs, balance, cancellations, renewal and annual adaptation.

Explore how Faralia City can be incorporated into your programme.

We review the fit, duration, number of teams and deliverables.

Contact us