City sectors
The city has defined sectors where social class and population distribution can be identified... Each simulation includes a prior demographic report so that teams can plan their business strategy.
Each simulation generates a completely new and different city: it is made up of simulated inhabitants with 26 unique factors that affect their preferences, context and behaviour.
Inhabitants react independently to the membership fee, proximity, services, opening hours, marketing, saturation and competition... The reports with their own AI make it possible to interpret reach, acquisition, conversion, renewal and customer loss.
The simulation combines urban context, available offering and customer behaviour to generate strategic conversation.
The city has defined sectors where social class and population distribution can be identified... Each simulation includes a prior demographic report so that teams can plan their business strategy.
In each game, more than 3.000 individual simulated profiles are created with preferences, budget, routines and choice criteria; they are part of the population and will be the potential customers.
The simulation creates alternative businesses that compete for customers and force participants to interpret the market and plan business, service and marketing strategies.
Particular random variations that could require adapting strategic changes and priorities. Just like life itself...
Interpretation of turnover, costs, reach, acquisition and performance for each team.
Customers, revenue, costs, balance, cancellations, renewal and annual adaptation.
We review the fit, duration, number of teams and deliverables.