Strategy and marketing
Segmentation, value proposition, pricing and customer response to competing alternatives.
Business schools and academic programmes
A simulation to apply strategy, marketing, operations and finance. Students run a gym, observe the results and defend their decisions. The teacher connects the experience with their course.
2 to 10 teams · Up to 50 participants · On-site, online or blended
7 rounds · 2–10 teams · up to 50 participants · training included · final report · certificates of participation
Evidence for academic coordination
Faralia City does not end when the simulation is over. The school receives documentation of the activity with recorded participation, round-by-round traceability and the results of the experience, as well as individual certificates of participation for the participants.
The views correspond to the real sample deliverable, produced with fictitious data.
Designed for MBAs, master's degrees, universities, marketing programmes, executive education and other business-oriented academic offerings.
Segmentation, value proposition, pricing and customer response to competing alternatives.
The relationship between capacity, investment, costs and profit; growing in customers does not guarantee earning more.
Prioritising resources, revisiting hypotheses and defending decisions with data from the game itself.
Evidence of the experience
It is not presented as a supplementary PDF. It is the institutional deliverable that brings together participation, the teams' journey and the results obtained, and it allows evidence of the activity to be kept after the class.
How it can fit
Proposed use: teams formulate a strategy, test it during the years of operation and explain how they adapt it. The gym is the common case; the concepts discussed are those of business management.
Volume or premium positioning? Each team justifies its choice with the available market and its resources.
They compare customers, revenue, costs and balance. The teacher can pause between rounds to connect results with the content of the module.
Teams explain what they would keep and what they would change. The winning team can rely on the presentation generated by the simulation.
Preparing the activity
Reserve half a day or two blocks for the full experience. If you need the compact format of up to 2 h 30 min, we will agree the details with you.
Review the dynamics of the 7 rounds →Before organising your session
No. The teacher leads the activity and decides which concepts to work on. They can explain beforehand, introduce pauses between rounds and use the closing part to discuss the results.
The case starts from recognisable business decisions. The teacher adjusts the preparation and the level of analysis to the group. In the meeting we review whether the format fits the prior knowledge of your programme.
Yes. Once the game is finished, each participant receives an individual certificate of participation in PDF. It is a document that certifies their participation in the activity; it is not an official qualification.
It provides a common case for deciding on premises, people, investment, pricing, marketing and services. It allows the debate to focus on those business relationships; it does not aim to reproduce every business sector.
Yes. Teams access from their devices and the teacher shares their screen. The video conference and the organisation of the teams' work are prepared together with the school.
A 20-minute meeting to review objectives, group, schedule and the teacher's role.